| HANGMAN AN OLD GAME -
 UPDATED
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 THIS PROJECT COVERS 7 BUILDING BLOCKS AND MAKES A VERY INTERESTING GAME FOR 
 TWO PLAYERS.
 
   
     
       | The completed Hangman. Showing the placement of all the
       components. |  
   
     
       | The circuit diagram for the Hangman |  
   
 This is a HYBRID circuit - meaning it is composed of two different species. 
 We have combined transistors with IC's to achieve an update of an old game. The 
 complexity of the circuit comes from the repetition of the transistor stages. 
 Due to the number of biasing resistors required it is strongly suggested that 
 you use a PC board. Not only has the layout of the board been carefully 
 designed to make it look symmetrical when completed but it also allows the project 
 to go together so much easier. The boards are printed with an overlay and will 
 fit directly on top of a project box so the appearance looks professional.Everybody likes re-discovering something they did years ago. Here's a game 
 we all played at school. Possibly under the name of HANG THE BUTCHER. The game 
 is quite simple. One player thinks of a word and writes down the number of 
 letters in that word in the form of boxes or dashes. The object of the game is 
 for the opponent to suggest letters of the alphabet, and if they are correct, 
 are placed on the dashes in the correct order so that the word gradually 
 appears.
 To make the game more interesting, a side issue is introduced which 
 effectively counts the number of incorrect guesses. Each time an incorrect 
 letter is suggested, a systematic framework is created with straight lines in 
 the form of a gallows. A stick man, representing a person being hung, completes 
 the diagram.
 The game is concluded when the correct word is created or the stick man is 
 completed, whichever comes first.
 This is an electronic version of that game. The stick man and gallows are 
 made with 15 LED's and each time a TOUCH PLATE is touched, one more section of 
 the cartoon is illuminated.
 The last LED's to be lit are 14 and 15, which represent the feet of the man. 
 When these LED's are at full brightness, the 8th LED begins to flash, indicating 
 the man is 'HANGED'.
 The game can be played in two ways. The 'normal' way involves the secret 
 word and using the hangman to count the incorrect letters. The other suggestion 
 is to take it in turns illuminating the LED's until the flashing LED is set into 
 oscillation.
 The player creating the first sign of continued flashing is the winner.
 In either game, you will have lots of fun. Especially in a darkened room 
 where the full effect of the LED's will be produced.
 HOW THE CIRCUIT WORKSThe HANGMAN game consists of 7 main building blocks. These are shown in the 
 block diagram and are identified as follows:
 
     
       | 
 
       7 BLOCKS |  
       | 1. 2Hz oscillator with voltage trip. 2. 2KHz multivibrator
 3. Voltage doubling
 4. Staircase voltage detector
 5. ¼ second de-bounce
 6. 1/10th second 'one shot"
 7. Shut down.
 |  
   
     
       | The Hangman Block Diagram  |  
 
 When the power is applied, the only building block to come into operation is 
 the 2kHz multivibrator, block 2. It is made up of gates c and d of 1C2 and 
 feeds the push-pull buffer consisting of Q11 and Q12 to charge the 100mfd 
 electrolytic. The oscillator runs at a fairly high frequency and this reduces 
 the size of the coupling capacitor. This building block is called a VOLTAGE 
 DOUBLER and the voltage appearing at the output terminal is very close to 
 double the 9v supply minus the voltage drops across the two diodes. Under 
 no-load conditions this voltage appears at the output as 14v. We call this 
 BOOST and we have labelled it 12v BOOST because it reduces to 12 volts under 
 full-load conditions.The mechanics of the voltage doubling circuit are very easy to follow. The 
 multivibrator c and d produces a square wave which is fed to the bases of the 
 two complementary transistors. When one transistor turned hard on, the other is 
 full off. For the first cycle, the output gate c is LOW and the BC557 is turned 
 ON. The negative end of the 22u is taken to the negative rail and charges 
 quickly via the top 1N4002 diode to 7.5v.
 At the same time the 100u 
 electrolytic is charging to 7.6v via the two diodes. When the multivibrator 
 swings HIGH, the top BC547 transistor turns ON and the BC557 turns off. The 
 negative end of the 22u is now brought to the positive rail and its stored 
 7.5v will be added to that of the 100u electrolytic to bring the total 
 voltage up to 15.2 volts minus .7v drop across the lower diode. In fact the 
 voltage drop across the diodes have a double effect on reducing the voltage 
 since they are used for each part of the voltage doubling action. They account 
 for nearly 3v drop.
 We must also include the collector-emitter voltage drop of 
 each transistor as this reduced the maximum voltage available on the 22u 
 boosting electrolytic. Thus the resulting voltage out of the doubler is 
 considerably less than you would expect. All these diode and transistor voltage 
 drops are constant for any voltage doubler and would obviously be less 
 noticeable when using higher voltages. This arrangement is capable of 
 delivering 15 to 20 milliamps and since it does not have a very good 
 regulation, the voltage under load drops to about 11 or 12 volts. This is just 
 enough to illuminate LED's 14 and 15 in the staircase circuit.
 LED's 14 and 15 are positioned as the feet of the man being hung and are 
 controlled by transistor Q10. The reason for providing a voltage doubler 
 circuit is two-fold. It introduces a new building block into our "library" and 
 adds interest to the project while providing an economical way of producing the 
 necessary higher voltage rather than using a 12v battery.
   
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